Tag: video games

  • Kate Collateral Damage Is The New Netflix Game

    Kate Collateral Damage Is The New Netflix Game

    Netflix Original Movie Kate’s Game Adaptation Coming to Steam, the game is called Kate Collateral Damage. Movie adapting games and games adapting movies isn’t a new idea. However, a Netflix original movie getting a game adaptation is pretty interesting. Netflix has found the way to video games! Netflix Original film based on Tokyo underworld, Kate,…

  • NFT & Video Games, Play to Earn

    NFT & Video Games, Play to Earn

    NFT & Video Games, Play to Earn: A new and Exciting way to Earn Money while playing video games. Video games are providing new and exciting ways to earn some good money. Besides esports and video game streaming, there is a new method to earn more money while playing video games. Play to Earn Video…

  • Extremists Infiltrating Video Games – Top Story

    Extremists Infiltrating Video Games – Top Story

    Extremists are using mainstream video games and gaming chat platforms to spread hate, BBC Click has found. Mainstream video games and chat platforms are experiencing increasing hate speech and radical narratives propagation. Platforms like DLive and Odysee, where the gaming community stream and chats about games like COD and Minecraft, have seen extremist behavior from…

  • Netflix Mobile Gaming To Push Its Gaming Sector

    Netflix Mobile Gaming To Push Its Gaming Sector

    Netflix Mobile Gaming is a start to Push its Gaming Sector. Netflix is pursuing its video games project as it has recently shared some details. Making its way into the video game territory, Netflix is expanding by introducing its subscribers to mobile games initially. The details about its expansion into the video game sector came…

  • Video games are the most important aspect of youth culture!

    Video games are the most important aspect of youth culture!

    Video Games have turned out to be the most important element of 21st century Youth Culture. Video games have been an integral part of home entertainment for ages. However, these past year video games have become so popular that it has surpassed many in the mainstream entertainment industry. Though the global pandemic had its role,…

  • USA Gamers Spend in November Broke Records

    USA Gamers Spend in November Broke Records

    All in all the US consumers spent $7 billion on gaming products in November alone, a new record for November, NPD affirms. NPD’s latest report suggests that there was an increase of 35% on gaming hardware, accessories, and content when compared to the previous year’s November. One of the obvious reasons was the launch of…

  • DFC Intelligence; More than 40% of world population now play video games

    DFC Intelligence; More than 40% of world population now play video games

    DFC Intelligence has shared an eye-popping report that there are more than 3 billion people worldwide that play video games. That, my fellow gamers, is some serious numbers because Earth has a total population of 8 billion; this means that 40% of the world population is video game consumer of some sort. Another interesting insight…

  • What About Esports?

    What About Esports?

    Esports is booming! The true thrill and excitement in gaming can only be obtained through competing and challenging one another. Its was developed keeping the same purpose in mind. For those who don’t know, esports is a form of sporting competition in video games. Matches are organized in which players from all areas around can…

  • Tencent’s John Clark ready for Nordic Game, NG20 Online

    Tencent’s John Clark ready for Nordic Game, NG20 Online

    It’s a great pleasure for the organisers of NG20, 27-29 May in Malmö, Sweden to announce that John Clark, VP of partnerships, Europe at Tencent, have joined as a speaker. NG20 migrated online due to the COVID-19 pandemic, will take place from May 27 to 29

  • Worldwide digital game spending market April 2020

    Worldwide digital game spending market April 2020

    Game spending totaled a record-breaking $10.5B in April 2020, showing the continued strength of the medium during the COVID-19 crisis.