Tag: CSGO

  • Savvy Gaming Group Acquires ESL And FACEIT

    Savvy Gaming Group Acquires ESL And FACEIT

    ESL and FACEIT Acquired by Saudi Arabia’s Savvy Gaming Group. Massive change of hands in esports domain where the two biggest names in esports organizers are acquired by Saudi Arabia’s Savvy Gaming Group. The Modern Times Group has confirmed that it has sold Esport\’s biggest organizer ESL to Saudi-based Savvy Gaming Group. Moreover, Savvy Gaming…

  • Oh CSGO! FBI Investigates Match Fixing In CSGO

    Oh CSGO! FBI Investigates Match Fixing In CSGO

    FBI and ESIC Investigating Match Fixing in CSGO. Counter-Strike: Global Offensive is huge; whether it’s about popularity, e-sports, prize-pools, or match-fixing, it makes top headlines. It is 2021 and CSGO isn’t coming slow as the FBI is investigating widespread match-fixing allegations in Counter-Strike. [novashare_tweet tweet=\”Counter-Strike: Global Offensive is huge; whether it’s about popularity, e-sports, prize-pools,…

  • Valve bans 37 Counter Strike professional coaches

    Valve bans 37 Counter Strike professional coaches

    In a drive against cheating, Valve banned 37 Counter Strike coaches! Global Offensive professional coaches that were caught cheating via spectator bug. Among these 37 coaches, four coaches are slapped with a lifetime ban from CS: GO Majors. Last year in August, a CS:GO major ESL suspended coaches of Hard MIBR, Hard Legion, and Heroic…

  • Steam scores an all time high

    Steam scores an all time high

    24.7 million Concurrent Users; an all-time high for Steam! Steam has hit new concurrent users\’ best figures with more than 24 million players. Amid a lot of new games, fast approaching holidays, and renewed lockdowns, Steam witnesses all-time high players on its gaming platform. The previous concurrent user record of 22 million was also made…

  • Digital Games June 2020: Market Review

    Digital Games June 2020: Market Review

    Hello gamers, let’s talk about the market review of June 2020 for the gaming industry. How is the digital gaming market doing throughout the world?

  • Digital games spending reaches $10.2b in May

    Digital games spending reaches $10.2b in May

    After April\’s digital spending record of $10.5 billion due to COVID-19 lockdowns, May spending dipped only 3% to $10.2 billion as regions began to reopen.